CSCI 371(F) Computer Graphics (Q)

In this course, we explore the fundamental techniques involved in modeling and rendering two- and three-dimensional scenes. Course material covers a broad range of topics, including graphics data structures and algorithms, interactive windowing systems, curve and surface modeling techniques and fractals. Students will complete a series of projects including perfecting tools for the rendering of shaded images of three-dimensional scenes. Format: lecture and laboratory. Evaluation will be based upon programming assignments and examinations. Prerequisites: Computer Science 136 and either Mathematics 211 or both Computer Science 109 and permission of the instructor. Enrollment limit: 30 (expected: 20). This is a quantitative/formal reasoning course. PROJECT COURSE

Hour: LENHART